Chasing a Blaze in the Northern Sky Session 24 Summary

Having been horribly humbled and man-handled by the plights of the full moon, the Combative Companions, after a couple more days of walking, finally make it to the ruined remains of Lort, now being scavenged by the few left in the decimated environment. It is a truly depressing sight, but depressing sights don't heal wounds and provide money for treasures, so the party takes what they need from their ship and head off to Lapir to properly lick their wounds over the next week. After doing so, they decide, rather than return on their journey through the mountains, that they should probably put attention back to the matters that they had actually arrived for, like mapping the coast line or searching the Mountain of Mask for something that may slay the kraken. For now, they would focus on the latter, as the kraken is an ever present threat. So the party boarded their ship, and began sailing to the familiar mountains that they had once sailed by before.

After ascending one of a series of staircases littered with the corpses of mutated bug men, they enter the complex and are quick to hear a strangely memorable tune emanating from the distance. The party finds a skeleton clutching a flute in his hands as they hear this, so Halthor grabs the flute, and almost instinctively plays the tune he had just heard perfectly. He had never played the flute before, and his talent did not translate into any other song, but there was something distinct, and special about that tune they had heard.

After continuing to explore, Luto, newly appointed lantern bitch of Bodhi, steps on a pressure plate causing a terribly sharp noise to echo through the complex, followed by the strange sound of dripping in the distance. Not wanting to take part in whatever they may have unleashed, the party escape into a chamber as they begin seeing a blue bubbling liquid form beneath a nearby door, slowly turning into a series of appendages. They leave it behind, but decide to eventually back track to that chamber to face whatever it is that may be after them, lest it becomes a worse issue in the future. They did not find however the liquid creature they expected, but rather, a pair of man-like creatures made of mud. Thankfully, these mud men had failed to notice them, and the party successfully destroy them, reducing the creatures to a pitiful puddle. So far so good.

With the mud men dispatched, they decide to investigate the adjacent room the blue liquid monster rad risen from, only for Halthor to be enveloped by a dense gas upon opening it. There was something sinister about the substance. Halthor could feel it as it began filling his lunges. But thankfully, he was unscathed. There was just an uncomfortable amount of coughing after words. With that entire room being potentially filled with poison, they set off to another room only to find the corpse of a man with a sword in his hand. There was a strong suspicion that the room would be booby trapped, or perhaps the sword was cursed in some manner. But no, it seems to just be a regular old sword sitting out in the open for unconditional acquisition. "Maybe this dungeon wasn't so bad after all," thought Matthias as he was handed the weapon. Sure, there's mud men, and poison, but aside from that, this has been pretty manageable so far.

Anyways, Luto, Milo, and Bravello are dead now.

After entering a room filled with ghosts, who you'd think would be a problem but just vanished without any conflict, the group was ambushed by a group of eye creatures hiding within the petroglyphs of the room they were examining. Their hirelings were quickly slain before the group could even hope of stopping them. It was a bloody, and tragic event, but at the very least, these were only hirelings. They're expendable, untalented folk who you count on for carrying lanterns, and walking into death traps. Bravello has been around for a long, long, time, and it hurt Halthor deeply to see him gone, but at least everyone who the party could rely upon was okay.
Anyways Kaligula and Axrid are dead now.

The same petroglyph creatures from before came falling from the ceiling upon the party, and almost as if they're prioritizing whoever's easiest to kill, they immediately gore the next weakest members of the CeeCee's now that the hirelings have been murdered. It was a bloody, and tragic event, but at the very least, only two of them descended. Sure these creatures seem to just delete your life once they cling onto you, but there's only two of them, and five of the Combative Companions left. And then ten more descend upon them.

"Oh, FUCK OFF!"

Randon pulls out a protection charm and stops the entire fight in it's track.

"Fuck the glyphs, and fuck this dungeon!"

Thus ends the story of their adventures within the Mountain of Mask, as the Combative Companions leave, declaring, "Nope. Nope! Fuck this shit." A truly anti-climactic ending, but at least (half of them) were alive.

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