tag:blogger.com,1999:blog-7100020836052510131.post7801530386471472722..comments2023-12-23T05:08:46.940-08:00Comments on Melancholies and Mirth: Constructing a Visual Summary of a Hex-Crawl Region in 30 ImagesLungfungushttp://www.blogger.com/profile/06804268342349355874noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-7100020836052510131.post-6239663385036514752018-06-28T00:20:35.704-07:002018-06-28T00:20:35.704-07:00Oooh, I'm gonna have to try this.Oooh, I'm gonna have to try this.Pashalik Monshttps://www.blogger.com/profile/03660499527121828533noreply@blogger.comtag:blogger.com,1999:blog-7100020836052510131.post-56107440528336752642018-04-03T17:26:07.778-07:002018-04-03T17:26:07.778-07:00Wow, really inspiring, makes me want to blog again...Wow, really inspiring, makes me want to blog again.ERIC!https://www.blogger.com/profile/18251132223571608976noreply@blogger.comtag:blogger.com,1999:blog-7100020836052510131.post-20130127243310504152018-04-03T10:36:17.799-07:002018-04-03T10:36:17.799-07:00This is an interesting post and has prompted me to...This is an interesting post and has prompted me to reflect on my own worldbuilding. The use of images gives a feel to your world that descriptions may struggle to do. However the fact that images are generic Google sourced could weaken the uniqueness of your ideas.Paul Druryhttps://www.blogger.com/profile/09556248482460803531noreply@blogger.comtag:blogger.com,1999:blog-7100020836052510131.post-18305937069364593702018-04-02T17:36:45.957-07:002018-04-02T17:36:45.957-07:00It's a lot of compromising between ideals and ...It's a lot of compromising between ideals and what I find on google image search. (All those images were found in 3 hours of googling.) I try to think of media that had an aesthetic I could borrow and then search for that. The goal is to give players info so I try to find things that would be memorable or could be reinforced through multiple people. Like there are viking longships in multiple pictures which would reinforce the boat types in the game. The goal isn't fidelity to my vision but rather tools I can use to move the players towards it. <br /><br />My games are super Humanocentric (like players can only play as a dwarf or elf if they have one as a hireling/retainer and their character dies in a dungeon) and for monsters I try to keep them hidden until encountered and give good descriptions. Lungfungushttps://www.blogger.com/profile/06804268342349355874noreply@blogger.comtag:blogger.com,1999:blog-7100020836052510131.post-73627369333358074322018-04-02T15:37:47.374-07:002018-04-02T15:37:47.374-07:00I like this idea a lot, but I'm curious how yo...I like this idea a lot, but I'm curious how you go about finding images that match your vision; presumably a lot of trial and error, and refining of keywords related to real-life concepts (eg, "Eastern Orthodox priest")?<br /><br />Might also be worth throwing in a few more, like elf, dwarf, monster, dragon, if you have a vision for those consistent with the setting.jedavishttps://www.blogger.com/profile/08586249502818922886noreply@blogger.comtag:blogger.com,1999:blog-7100020836052510131.post-166970278821119862018-04-02T14:13:16.564-07:002018-04-02T14:13:16.564-07:00Nice ideaNice ideaValzihttps://www.blogger.com/profile/08052154892033159242noreply@blogger.com