FighterYou gain +1 HP for every Fighter template you possess.
Starting Equipment: chainmail, spear, shield, bow, 20 arrows
A Parry, Expertise
C Field Medic
You can reduce incoming damage to a target by 1d12 points a number of times per day equal to the number of Fighter Templates you possess. If you choose to sunder your shield to reduce the amount of damage you take, you may give up one of these parries to instead reduce the damage by 12 points.
At every odd-numbered Fighter template increase your Attack score by 1.
Each time you attain a total of 10, 20, 30, and 50 kills with a weapon type (such as 10 kills with a dagger), roll a 1d4 and you gain the effects described. Keep track of your kills and special abilities on the back of your character sheet.
Notch Effects Table
|2||Critical Range increases by 1 point|
|3||Passive Weapon Ability (see below)|
|4||Special Attack (see below)|
The base chance of your Chirurgeon Skill is 2 in 6.
Reduce all incoming damage by 1 point.
Passive Ability: Roll a 1d8
|2||+1 to hit humanoid opponents who are wearing armor or using shields.|
|3||Deal 1 damage on a miss, but this damage can never kill a creature.|
|4||+1 to hit humanoid opponents who are unarmed or fighting with familiar weapons|
|5||Deal x2 damage to prone targets|
|6||Gives +1 to Defense|
|7||Use Dexterity to calculate damage|
|8||As light weapon in close quarters and grapples|
Special Attack: Roll a 1d8
|1||Great Slice: Attack two adjacent targets. Each attack has a -4 penalty to hit|
|2||Flurry: Attack the same target twice with a penalty of -4 on each attack|
|3||Wild Swing: +2 to hit, but take 1d6 damage if you miss|
|4||Power Attack: -2 to hit and +2 to damage|
|5||Skullcrusher: x2 damage on a hit. Spend your next round recovering.|
|6||Lunge: +2 Initiative and -1 damage (minimum 1)|
|7||Rend Flesh: -2 to hit. Target bleeds 1 HP each turn until it spends a turn attending the wound|
|8||Sure Strike: +2 to hit and -2 damage (minimum 1)|