Tuesday, June 27, 2017

Wilderness Anecdote and Encounter Tables for the Polite Lands

The following are procedures for wilderness encounters in the polite lands.The polite lands refer to hexes that are within 2 hexes of a Settlement (a town or a city). The distribution of encounters seek to mechanically reinforce several notions:  a narrative of leaving safety into danger for monetary gain, proximity being strongly tied to normalcy, strangeness being rare and distinct, and glimpses of a living world. Every time players travel through a hex they will either encounter a monster or see the mark of one. Traveling through a hex incurs a roll on the Wilderness Anecdote Table and then a roll on a Wilderness Encounter based on the terrain type. Stats for Everything on This Page

Wilderness Anecdote Table

1 Lair of something (Roll a 1d6)
2 Spoor of something (Roll a 1d6)
3 Tracks from something (Roll a 1d6)
4 Traces 1 of something  (Roll a 1d6)
5 Traces 2 of something (Roll a 1d6)
6 Monster encounter (Roll a 1d8)


Art by Steven Belledin

Wilderness Encounters in the Polite Lands for Forests/Plains/Mountains/Hills Terrain

1-2 Kind
3-4 Normal
5 Undead
6 Weird
7 An injured _______ (Kind) or dead _______ (All Others) (Roll Again)
8 Conflict of two (Roll Twice)

Kind (1d8)

1 Traveling Merchant
2 Caravan of 1d6 Merchants and 2d10 Guards
3 1d4 Lumberjacks
4 1d4 Hunters
5 1d6 Farmers
6 1d6 Peasents
7 1d3 Members of the Nobility
8 1d3 Members of the Priesthood

Normal (1d12)

1-4 2d4+1 Bandits
5 1d6 Wolves
6 Bear
7 1d3 Boars
8 1d2 Giant Spiders
9 Giant Snake
10 1d4 Poisonous Snakes
11 Giant Bird
12 Giant Elk

Undead (1d4)

1 Ghost
2 Wight
3 1d6 Zombies
4 1d4 Skeletons

Wierd (1d8)

1-3 Traveling Outlanders (Roll on Outlanders Table)
4 Krovkulak
5 Cockatrice
6 Huldra
7 1d6 Chromatic Homunculi
8 Carin Carrier

Outlanders (1d8)

1 1d8 Nalil
2 1d4+1 Gyre Islanders
3 1d2 Hallamite Unlanders
4 1d4 Sorcerers of Ozborn
5 Knight of Lymos
6 1d4+1 Ophidians
7 Knights of the Empire of the Alabaster Crown
8 Far Distant Outlanders (Roll on  Far Distant Outlanders Table)

Far Distant Outlanders (1d6)

1 1d4+1 Cut-Throats
2 1d3 Mytikan Exorcists
3 1d6 Fasulians Janissaries
4 1d4 Thithunwan Spiral Dancers
5 1d3 Watchers in the Woods
6 Islander of the Empty Throne


Art by John Avon

Wilderness Encounters in the Polite Lands for Water Terrain

1-2 Kind
3-4 Normal
5 Undead
6 Weird
7 An injured _______ (Kind) or dead _______ (All Others) (Roll Again)
8 Conflict of two (Roll Twice)

Kind (1d4)

1 Merchant Ship
2 1d6+1 Fishermen
3 Ship carrying 1d3 Members of the Nobility
4 Ship carrying 1d3 Members of the Priesthood

Normal (1d8)

1-3 3d6 Bandits
4 1d8 Lunatic Sailors
5 1d10 Aberrant Crustaceans
6 1d2 Giant Lamprey
7 Giant Bird
8 Manowar

Undead (1d4)

1 Ghost
2 Wight
3 1d6 Zombies
4 1d4 Skeletons

Wierd (1d8)

1-3 Traveling Outlanders (Roll on Outlanders Table)
4 1d3 Drowned
5 Giant Tortoise
6 Ningen Wanderer
7 1d8 Selkies
8 Giant Squid


Art by Ron Spencer

Wilderness Encounters in the Polite Lands for Swamp Terrain

1 Kind
2-4 Normal
5 Undead
6 Weird
7 An injured _______ (Kind) or dead _______ (All Others) (Roll Again)
8 Conflict of two (Roll Twice)

Kind (1d2)

1 Merchant
2 1d3 Hunters

Normal (1d10)

1-2 Bandits
3 Giant Tortoise
4 Dinosaur
5 1d4 Monstrous Eels
6 1d3 Electric Eels
7 2d8 Stirges
8 2d4 Giant Spiders
9 1d3 Giant Snakes
10 2d6 Poisonous Snakes

Undead (1d4)

1 1d3 Ghosts
2 1d6 Wights
3 2d6 Zombies
4 1d8 Skeletons

Wierd (1d8)

1-2 Traveling Outlanders (Roll on Outlanders Table)
3 Krovkulak
4 Krovosos
5 Lurker
6 Horseback Crab

A majority of encounters will be either humans or marks of them, with 28% of anecdotes in swamps being a result of people and 48% of all other terrains in the polite lands. Marks of monstrous beings are likely to not be distinct enough from marks from regular beings and simply exist to reinforce that things exist within only 5% of encounters will be undead or creatures that are distinctly unnatural.

No comments:

Post a Comment